In preparation for 2026, we have introduced several updates to our rulebook, incorporating feedback and adjustments from the previous year, alongside general housekeeping for the new season. A number of sections have been reworded to more clearly define existing processes. In addition, several procedural changes will take effect from 2026, including the handling of team withdrawals, the application of penalty points, signing session penalties, and exceptions to arrival day requirements. Finally, previously communicated integrity requirements have now been formally incorporated into the rulebook.
General Rules Changelog
- Added 1.4.1.5 Match forfeit to define match forfeits.
- Updated 2.13.1 Prize money deductions due to penalty points to clarify the handling of deducted prize money effective from 2026.
- Clarified the wording in 2.14.1 Withdrawing from the event and introduced a new rule effective from 2026 excluding wildcard invitations from invitation bans.
- Reworded 2.15.6 Participants not showing for improved clarity.
- Added a minor clarification to 2.16.4 Live Ratings system.
- Updated 2.21 Integrity camera obligations to align with revised integrity requirements.
- Reworded 2.24 ESL Pro Tour Counter-Strike wildcard slot transfer protocol to reflect updated intentions regarding wildcard allocations.
- Reworded 2.29 ESL Challenger League Regional Final rules for improved clarity.
- Added 2.30 FACEIT Verified to reflect new integrity requirements.
- Updated 4.7 Arrival day to outline the revised process effective from 2026.
- Updated 4.8.1 Missing media obligations with new penalties effective from 2026.
- Updated 4.11 Setup period to define the setup period and clarify when it begins.
- Added 4.15 Event credentials to clarify procedures relating to event credentials.
- Clarified that 5.10.4 Damaging or soiling applies only to areas and items provided by ESL.
Roster Restrictions Changelog
- Clarified the ESL Challenger League process in 2.2.1.3 Roster submission deadline.
- Updated 2.2.2 Emergency additions to align with the majority roster requirement.
- Updated 2.3.3 Coach substitutions to cover online competitions.
- Added 2.5 Lineup restrictions during a match to clarify match eligibility requirements.
Rulebook Links
Green text shows what has been added to the rulebook
Orange text shows what has been removed from the rulebook
ESL Pro Tour Counter-Strike General Rules 2026
- 1.4.1.5 Match forfeit
- 2.13.1 Prize money deductions due to penalty points
- 2.14.1 Withdrawing from the event
The team that withdraws will also be fined to cover the cost of their replacement (including, but not limited to, flight expenses for the replacement team and any additional costs incurred). If ESL is unable to find a replacement, the original matches assigned to the team will be forfeited.
Additionally, in exceptional cases, tournament administration will waive penalties (excluding the cost of replacement) in the event of a medical emergency or visa complications. To qualify for an exemption:
- For medical emergencies, the team must provide a letter from a licensed doctor explicitly stating that the participant is unable to travel to the event.
- For visa complications, the team must provide official documentation confirming that the visa was denied for reasons outside the participant’s control (e.g., not due to an incorrectly submitted or incomplete application).
Participants who are not ready to play within 15 minutes of the scheduled match start time will forfeit the match. For single-map matches, failure to be ready within this timeframe will result in a full match forfeit. For multi-map series, a partial forfeit will apply after the initial 15 minutes, with the opponent being awarded one map. The participant will then be granted a further 15 minutes to be ready to play. If the participant remains unready after this second 15-minute period, additional maps will be awarded to the opponent at 15-minute intervals until the opponent has been awarded the number of maps required to win the series, at which point a full series win will be declared.
In the event of a match forfeit, teams will automatically receive an additional five (5) penalty points, in addition to any penalty points incurred for lateness.
During offline competitions, if a team attends the event but forfeits all of its matches, it will be considered withdrawn from the event and will be subject to the same consequences as a pre-event withdrawal.
Where delays are caused by circumstances beyond a participant’s control, and where the schedule permits, the match may be rescheduled at the discretion of the tournament administration.
- 2.16.4 Live Ratings system
- 2.21 Integrity camera obligations
- 2.24 ESL Pro Tour Counter-Strike wildcard slot transfer protocol
- 2.29 ESL Challenger League Regional Final rules
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- If a team wins 2 cups - they will advance directly to the Grand Final of the Regional Finals
- If a team wins 3 cups - Semifinals will be cancelled, and the team will be granted a 1 map advantage in the Grand Final
- If a team wins 4 cups - Regional Finals will be cancelled, and the team will qualify directly to ESL Pro League
If a team that has won a cup chooses not to accept its invitation to
- 2.30 FACEIT Verified
- 4.7 Arrival day
Participants may request an exception via email to arrive on Media Day instead, if their scheduled participation in another Tier 1 LAN event conflicts with the designated Arrival Date. However, such exceptions will only be granted if the overall number of requests does not compromise the integrity of the event.
- 4.8.1 Missing media obligations
- Not showing up complete and on time for the media day: $4,000 + 5% of the prize money winnings
- Not showing up complete and on time for the signing session: $10,000 + 5% of the prize money winnings
Appearing incomplete or too late for a signing session:-
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1-30% of the lineup missing: $600 + 0.75% of the prize money winnings31-50% of the lineup missing: $800 + 1% of the prize money winnings51-70% of the lineup missing: $1,000 +1.25% of the prize money winnings71-99% of the lineup missing: $1,200 + 1.5% of the prize money winnings100% of the lineup missing: $2,000 + 2.5% of the prize money winnings
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- Appearing incomplete or too late for a press conference:
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- 1-30% of the lineup missing: $360 + 0.45% of the prize money winnings
- 31-50% of the lineup missing: $480 + 0.6% of the prize money winnings
- 51-70% of the lineup missing: $600 +0.75% of the prize money winnings
- 71-99% of the lineup missing: $720 + 0.9% of the prize money winnings
- 100% of the lineup missing: $1,200 + 1.5% of the prize money winnings
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- 4.11 Setup period
Both teams will be offered the same amount of setup time and will only be allowed into the tournament area at the same time. An exception to this is when one (1) participant is late due to something within their control (i.e., arriving late for their shuttle). Where a participant is late due to circumstances not within their control (i.e., traffic on route to the tournament venue), the other participant will not be given access to the tournament area until they are both on site.
Any time spent away from the tournament area during this thirty (30) minute period will still be considered as part of the setup period. Additional setup time may be given, at the discretion of the lead referee, if a technical issue arises over the course of the setup period that could not have been foreseen beforehand. Any technical issues caused by player equipment (i.e., peripherals or in-ears) will not result in extra setup time being given, nor will it be given for technical issues that arise after a player has chosen not to start setting up when the tournament area was opened for them.
- 4.15 Event credentials
- 5.10.4 Damaging or soiling
ESL Pro Tour Counter-Strike Roster Restrictions 2026
- 2.2.1.3 Roster submission deadline
The final roster that will be used at the event has to be reported before the deadline given by the tournament administration for that event (usually 14 days before the start of the first match of the event). The roster must contain five (5) starters, up to five (5) substitute players if applicable, and one (1) coach if applicable. ESL considers contracts or agreements between players and teams to commence two (2) days before their first tournament match.
During the qualifiers, players can be added to the roster any time before the check-in deadline, but not at all once it has started, unless there is a period of at least 24 hours without matches.
For ESL Challenger League, failure to submit a roster by the specified deadline will result in the team being required to use the originally invited players, regardless of whether those players remain active. For clarity, this does not include any coaches or substitutes.
Emergencies (e.g. medical ones) will be handled outside this rule on a case-by-case basis. Where an emergency results in an addition after the roster submission deadline has passed, a $1,000 fine will be given.
- 2.2.2 Emergency additions
Where a team is rendered unable to field a full lineup as a result of a serious and unexpected emergency, the right to make an emergency addition request exists, as long as supporting evidence can be provided. All emergency addition requests and supporting evidence will be evaluated by the tournament administration on a case by case basis. All emergency addition request decisions will be made at the tournament administration’s discretion.
Emergency additions are still subject to the restrictions for adding new players and the majority rule specified in 2.4 Lineup restrictions during an event must always be upheld. Any further restrictions detailed in this rulebook may be suspended in order to facilitate the addition.
Where an emergency addition is approved, all costs related to getting the new player to the event must be covered by the team.
- 2.3.3 Coach substitutions
in offline competitions
Participants registered on a roster are allowed to be substituted for the coach standing behind the team during their match. A coach substitution can only be made in-between matches and must be reported to the tournament administration after the map veto for the relevant match.
- 2.5 Lineup restrictions during a match
Participants are required to comply with all eligibility rules for the duration of the match. This includes, but is not limited to, roster restrictions (e.g. maintaining a majority of the invited or qualified roster at all times) and regional restrictions (e.g. ensuring the roster complies with regional requirements). These rules apply to the entire team throughout the match. If an eligible player is unable to play, they may only be replaced by another eligible player. Failure to comply with this rule will result in a match forfeit.
OUTRO
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