Today we're releasing the mid-year update to our EPT CS Rulebooks, with the biggest change being the addition of regulations surrounding the usage of academy teams and players. Less impactful changes include clarifications to event licences and their review process, transparency around what we will and will not accept from teams for their names and logos, and added simplifications to a number of rules to avoid confusion. We also took the opportunity to futureproof the rulebooks for the remainder of the year with CS2 on the way, by replacing references to CS:GO with just CS, while adding processes for, and mentions of, FACEIT with our upcoming transition. Finally, as with everything, we corrected some typos and grammatical errors.
CHangelog
Generic changelog
- Replaced references of “CSGO” or ”CS:GO” with “CS” in General Rules, Game Specific Rules, Roster Restrictions and Replacement Rules.
- Replaced references of “Event Specific Replacement Rules (if applicable)” with “EPT CSGO Replacement Rules” in General Rules, Game Specific Rules and Roster Restrictions.
General Rules changelog
- Clarified 1.2 Participants only refers to “direct qualifiers”.
- Clarified 2.11.6 Review of licence and explained that a team who loses their event licence through the review process may still be eligible to be invited as a replacement team if they meet the criteria, changed the wording to explicitly state that losing 3 players triggers this, and specified that a coach is not considered a player.
- Added 2.10.2 Team names to allow us to reject names that fall under certain criteria.
- Expanded 2.11.3 Team licence to establish what may happen in a scenario where a team voluntarily surrenders their event licence.
- Clarified the wording in 2.11.3.1 Multiple teams to lower the chance of misinterpretation.
- Corrected a typo in 2.7.4 Country/region of qualifiers.
- Corrected punctuation in 2.9.1 Nicknames.
- Added 2.10.3 Team logos to allow us to reject logos that fall under certain criteria, and to disallow the use of brand names/images within team logos.
- Removed “for broadcast” in 2.19 Camera obligations.
- Clarified in 4.3 Clothing that Crocs are considered open shoes and therefore not allowed.
- Corrected a typo in 4.6 Technical checklist.
Expanded 4.7 Media obligations to include all ESL tournament matches, not just the ones we broadcast.
Game specific rules changelog
- Updated 2.2 Anti-cheat to include the FACEIT platform.
- Updated 2.5 Match server to include the FACEIT platform.
- Updated 2.7.1 Online tournaments to include the process for using coaches in matches on the FACEIT platform.
- Updated 2.3.2 Online tournaments to include the map veto process on the FACEIT platform.
- Added 2.8.1.2 FACEIT servers explaining the processes for taking technical and tactical pauses.
Clarified in 2.10.6 Recording POV demos in online matches that fines apply per player per map.
Roster Restrictions Changelog
- Updated 2.2.1.2 Formal requirements to include FACEIT profile.
- Updated 2.2.3 Emergency Additions to specify that travel costs for emergency additions must be covered by the team.
- Added a clause reference to 2.4 Lineup restrictions during an event to avoid confusion.
Added 2.5 Academy Rosters and Sister squads, introducing our new restrictions around the maintaining of academy rosters and sister teams of the same organisation.
Replacement Rules Changelog
Added “1 week before the tournament” section to EPT Challenger Level Tournament
ESL Pro Tour - CSGO General Rules 2023
- 1.2 Participants
An event participant is a team or a player that is taking part in an ESL competition. Any member of an ESL team is a participant of that team and is locked to it, regardless of whether or not the person has played for said team. No participant can at the same time be a part of more than one organisation taking part in overlapping ESL Pro Tour CS competitions (Challenger and Masters level), including but not limited to:
ESL Challenger, Intel Extreme Masters, ESL Pro League, ESL National/Regional Championship or any of those competitions’ direct qualifiers.
- 2.11.6 Review of licence
Old rule:
If a licence holder loses over 40% of their starting lineup, ESL can review the licence and, if the licence holder cannot convince ESL about their ability to continue in the event on a similar level of play, possibly withdraw it.
For leagues, where a licence holder loses over 40% of the players who participated in the majority of the team’s matches within the previous season, a review will take place to determine their ability to participate in the next season.
New rule:
If a licence holder loses 3 or more players from their starting lineup, ESL can review the licence and possibly withdraw it. Coaches are never considered players.
For leagues, where a licence holder loses over 40% of the players who participated in the majority of the team’s matches within the previous season, a review will take place to determine their ability to participate in the next season.
Licence reviews are conducted subjectively by ESL and the tournament administration using the information available to us.
A team who loses their event licence through the review process may still be eligible to be invited as a replacement team if they meet the criteria as stated in ESL Pro Tour CS Replacement Rules.
- 2.10.2 Team names
Team names may not have any extensions such as “CS team”. They may only consist of the team name and, if allowed, a title sponsor. ESL reserves the right to shorten team names where necessary or appropriate. All team names must be in line with the ESL Pro Tour CS Code of Conduct. ESL may reject team names that include political, religious or offensive matters or sentiments, as judged by ESL.
- 2.11.3 Team licence
Event licences will be awarded to a legal entity (registered association/organisation, Ltd company, and so on). Any legal entity is only allowed to hold one licence in the same competition. No other legal entity controlled by the same person/people is allowed to hold more than one licence.
If no such entity exists for the team in question, or the existing entity has never been reported to and accepted by the tournament administration, a restricted licence may be awarded to the team where the team leader or organiser will be the designated contact person. This person will be responsible for keeping the team information up to date. For restrictive licences, the right to the licence can only be sustained for as long as the majority of the players that actively played in the last stage(s) of the event or its qualifiers stay together as a team.
The licence holder or representative is responsible for all actions and commitments of the team. Any changes in the team licence must be reported to and accepted by the tournament administration before they can be implemented. The licence holder decides who the recipient of any prize money won under its licence will be.
Any participant surrendering their event licence by choice may be precluded from being granted another licence in the same competition.
- 2.7.4 Country/region of qualifiers
Qualifiers for an event, including invitations, are usually restricted to a country, region or sub-region (we will call it region for the rest of this rule).
- 2.9.1 Nicknames
Players are only allowed to use their own official nicknames - without any additions - during ESL matches. Every player that has officially registered their nickname with Valve for sponsored events is required to use the same nickname for all ESL matches.
- Added a new rule: 2.10.3 Team logos
Team logos must not include or incorporate the logo or iconography of brands, teams or trademarks not associated with the team, unless they are a valid title sponsor, as governed by 2.10.2.1 Title sponsors.
Copyrighted images and content cannot be submitted as a team logo without verifiable permission from the copyright holder.
All team logos must be in line with the ESL Pro Tour CS Code of Conduct. ESL may reject team logos that include political, religious or offensive matters or sentiments, as judged by ESL.
- 4.3 Clothing
The players and teams need to ensure that they are all in equal coloured team attire, long trousers and closed shoes (i.e. shorts, flip-flops and (i.e. shorts, flip-flops and foam clogs e.g. crocs clogs are not allowed). Any kind of headwear is forbidden. Penalties will be awarded for minor violations of this rule (a minimum of $250 fine), but in major cases (for example offensive content, other team branded clothing etc.), players will not be allowed to start their matches before the problematic piece of clothing has been replaced. If possible, and deemed appropriate by the tournament administration, ESL will provide suitable clothing for the participants that are not dressed accordingly. The cost of provided clothing will then be subtracted from the prize money awarded to the participants. Any delay caused by change of clothing will be considered the players fault and penalised according to the rules of punctuality.
- 4.6 Technical checklist
After completing their setup process the player will sign the technical checklist. This process exists to ensure the integrity of the system used to compete before the match starts. Technical pauses caused by problems that should have been noticed if the checklist had been properly followed will be punished with one (1) penalty point, as well as any relevant penalties for delays caused. By signing this document, participants confirm that they are ready to start their match as scheduled. Participants may be forced to start the match even if a technical issue arises that would have been resolved during the checklist process.
- 2.19 Camera obligations
When specifically stated, each player in an online event must be able to provide a clean camera feed for broadcast.
- 4.7 Media obligations
If ESL decides that one or more players need to be part of interviews (short pre-/post-match interviews and/or longer interview-sessions), a press conference or an autograph, photograph or video session, then the players cannot deny this and must attend. For all ESL broadcasted tournament matches, participants cannot refuse a request to provide an interviewee.
- 2.11.3.1 Multiple teams
Old:
It is not allowed for a team to participate in an ESL tournament or qualifier if:
- Another team of the same organisation has been invited or qualified to the main event.
- Another team of the same organisation has been invited or qualified to the closed qualifier.
- Another team of the same organisation has signed up for the same qualifier.
New:
It is not allowed for a team to participate in an ESL tournament if:
- Another team of the same organisation has been invited or qualified to the main event.
It is also not allowed for a team to participate in an ESL tournament’s qualifier if:
- Another team of the same organisation has been invited or qualified to the closed qualifier.
- Another team of the same organisation has signed up for the same qualifier
- Added a new rule: 2.5 Academy Rosters and Sister squads
Organisations are generally allowed to maintain multiple squads that take part in the ESL Pro Tour CS ecosystem, but certain restrictions apply. If the squads are supposed to be equal in standing and value, they are treated exactly like separate teams from different organisations, with the exception of the below two rules also applying:
- The squads are considered separate teams for all purposes (e.g. World Ranking) not listed here otherwise and have to be named in a way that clearly labels them as different squads belonging to the same organisation (e.g. “ESL Gaming Blue” and “ESL Gaming Red”, or “ESL Gaming” and “ESL Gaming Academy”, or “ESL Gaming Germany” and “ESL Gaming Poland”).
- The squads are subjected to the same rules as set out in 2.11.3.1 Multiple Teams from ESL Pro Tour CS General Rules 2023.
If one squad is the “main” squad and the others Academy squads (or similar) then, on top of the above rules applying, the following freedoms and requirements apply:
- The distinctions between the teams must be illustrated clearly by the names used for all squads (i.e. the first squad should not have a name extension and all other squads should have a name extension like “Academy”, “Youth” or “Prodigy”), otherwise the teams will be considered equal squads and fall under the rules above, only.
- Players from an Academy squad are allowed to be transferred freely into the main squad and back (i.e. the “120-days-rule” does not apply) or even be listed as a substitute in the main squad and as a regular player in one (1) other squad at the same time, as long as they don’t play more than 50% of the matches (=best-of-series) for the main squad in at least two EPT competitions or their qualifiers (and each case being more than one match) within 120 days. If that happens, the player in question will be considered a new player for the first squad and will not be allowed to return to another squad of the same organisation for 120 days, as described in the “120-days-rule”. An exception can be made if the reason for such an extended participation in the main squad is a documented health issue of the player that they substituted in for (e.g. in cases that would also warrant an emergency transfer). In such a case, the player may be allowed to return to the Academy team immediately after they are no longer required to stand in, be it due to the return of the original player or due to a more permanent replacement having been found. Transfers from the main squad into another squad or transfers between two Academy squads are always considered as regular transfers between two different teams.
- If the labelling of the squads appears false or misleading (e.g. a non-main squad outperforming the main squad for an extended period of time, or maintaining a higher World Ranking position), the Academy status of that squad will be revoked. Any players from that squad who are currently listed as substitutes in the squad that is labelled as “main” will be
ESL Pro Tour - CSGO Game Specific Rules 2023
- 2.2 Anti-cheat
The ESEA and/or FACEIT Client is mandatory for all players to use for the full duration of all matches played online and offline. If a player cannot use the ESEA and/or FACEIT Client, then they are not allowed to take part in a match. Players are responsible for having their login credentials available to them and their 2-factor authentication setup correctly at the time of the competition.
- Added a new rule: 2.8.1.2 FACEIT servers
A maximum total pause time of 10 minutes will be set by the tournament administration prior to the match start. Teams can pause as many times as they like for technical issues, but they will not be able to exceed the set maximum pause time. For example, each team may have 10 minutes of total technical pause time per match. They may pause as many times as they like, up to the total duration of 10 minutes for the match. After the maximum time has been reached, the match will unpause and will not be pausable again by that team. To call a technical pause, participants have to type “!tech” on the server and then announce the reason for a pause immediately after they paused the match. To call a timeout, participants have to use the in-game vote system (ESC → Call Vote → Call Tactical Timeout). A timeout lasts thirty (30) seconds. Participants are allowed to take all four timeouts at once by calling them all individually once the previous timeout expires. Participants will not be given additional timeouts in the overtimes, but the unused timeouts can still be used in overtime.
- 2.10.6 Recording POV demos in online matches
When specified, all match participants are required to record their own match POV demos and are required to upload them to ESL using the provided tools for it. Demos must be submitted within 1 hour after the match has concluded and must be kept saved for a minimum of 24 hours after. Demo files must be named in such a way that they are identifiable per map (e.g. EventnameTeamVSTeamMap1).
Failure to provide ESL with a POV demo will incur a fine of 100 USD + 1% of prize money per each missed map recording per player. Incomplete demos will be treated as missing demos.
Any attempt to provide ESL with POV demos that have been tampered with will result in a more severe penalty.
- 2.7.1 Online tournaments
Participants are allowed to have their registered coach connected to the game server. Depending on the platform used, the coaches need to type in the game console “coach t” or “coach ct” to move to the coaching position. If the tournament is being played using the ESEA match system, the command changes to .coach and the player must be joined in the right team to do it. If the tournament is being played using the FACEIT match system, the coach just needs to be pre-selected in the coaching position before the match. Coaches are required to check if the coach functionality is working as intended after the match has started.
- 2.3.2 Online tournaments
The online map selection process will take place at the time specified by the tournament administration on the platform designated by them, for example on Discord, vetoBot, on the server provided by ESEA or in the FACEIT client. Participants will be notified of the platform ahead of time. For online open qualifier matches on the ESEA platform, this process will usually start 15 minutes before the scheduled match start time. For matches on the FACEIT platform, the map veto process will start at the scheduled match start time - each team will select players for the match, then proceed to veto for server and then finally map veto. For all other online matches, this process will usually start 60 minutes before the scheduled match start time. If a team is 5 minutes late for the announced map selection start time, their remaining picks and/or bans will be randomised by the tournament administration. In all instances, the time at which the map selection process is completed does not necessarily indicate the exact start time of the match.
- 2.5 Match server
Matches are played on servers provided by ESL. For open qualifiers hosted on the FACEIT platform, teams veto server locations before each match. For all other online tournaments, server locations are selected by the tournament administration. Teams are required to check all necessary game aspects (including skins, bugs on load etc.) and network components (latency and server variance) at least 15 minutes before scheduled match start. Failure to do so, and to let the match start, will mean that both teams have accepted the state the map and server is in,and the match might be continued under these conditions.
ESL Pro Tour CS:GO Roster Restrictions 2023
- 2.2.1.2 Formal requirements
Before a player can be officially added to a roster, the tournament administration must be formally informed via email, within a reasonable timeframe of the next match in the event. This information should contain:
- Nickname
- Full Name
- Date of Birth
- Game Account
Failure to notify the tournament administration with the necessary information before adding the player may be penalised.
Once a player addition is approved, the licence holder needs to resubmit the roster submission form (if one was required) that holds all the vital information about the players. If required, participants must update the relevant ESEA and/or FACEIT profiles and team pages.
- 2.2.3. Emergency additions
Where a team is rendered unable to field a full lineup as a result of a serious and unexpected emergency, the right to make an emergency addition request exists, as long as supporting evidence can be provided. All emergency addition requests and supporting evidence will be evaluated by the tournament administration on a case by case basis. All emergency addition request decisions will be made at the tournament administration’s discretion.
Emergency additions are still subject to the restrictions for adding new players. Any further restrictions detailed in this rulebook may be suspended in order to facilitate the addition.
Where an emergency addition is approved, all costs related to getting the new player to the event must be covered by the team.
- 2.4 Lineup restrictions during an event - add small mention of license review
Once a participant plays for the first time in a qualifier, their lineup has to contain a majority of that first lineup until the end of the main event, throughout all qualifiers and stages of the event. This also implies that an organisation that tried and failed to qualify with one team is not allowed to sign a new team to still take part in the event.
The above lineup restriction also applies for participants that were invited to the event or a later stage of the qualifiers, in that case the default lineup of the participant at the time of the invitation or a specific lineup named in context with the invitation is relevant. Invited participants are considered the same as if they had played throughout the entire qualifier process up until the stage that they have been invited to.
When a team changes the majority of their lineup after qualifying for or being invited to any qualifier or stage of an event, a licence review of the new lineup will take place, as per 2.11.6 Review of Licence in ESL Pro Tour CS General Rules.
ESL Pro Tour CS:GO Roster Restrictions 2023
- EPT Challenger Level Tournament
1 week before the tournament
In the event that a team drops out within 1 week of the start of the main event, the following will happen:
- ESL will make its best efforts to follow the replacement guidelines above but will be able to replace a team by all available means to ensure a full tournament.
Impact Replacement Rules:
1 week before the tournament
In the event that a team drops out within 1 week of the start of the main event, the following will happen:
- ESL will make its best efforts to follow the replacement guidelines above but will be able to replace a team by all available means to ensure a full tournament.